As is the case of the earlier DarkXL and OutlawsXL, the Force Engine attempts to reverse-engineer the original games' executable and rebuild the code for more modern systems, ultimately allowing the original games and their mods to be fully playable. Besides a more modern, intuitive UI and control schemes, as well as support for higher resolutions, it also comes with built-in tools such as a level editor that also promises flexibility for modders alike.
It needs to be noted that the project is still in a pre-release state. Instead of directly continuing where the XL Engine left off, the Force Engine is a complete rewrite with more emphasis on accuracy. Lucius has even set up a roadmap plan of further public releases and progress. However, should these plans be achieved earlier, they promise a decent chance of an earlier release. Intended to be open source once the project goes public, there will also be cross-platform and multiplayer supports.
Current test build: 0.01.003 (64-bit Windows only, at least Windows 7 and OpenGL 3.3)