Ever since the release of DOOM source code in 1997, the fandom has been thriving in extensive programming excellence. Not only has this spawned the well-known "can it run DOOM?" meme with the portability of Classic Doom games (if something has a processor, it can, and will, run DOOM), this also continues to give birth to various other gaming projects.
Recently, the Raze source port for several Build engine games (Duke Nukem 3D, Blood, Redneck Rampage, etc.), based on GZDoom and other Build engine source ports, has attracted many Build engine game fans for its quality-of-life features. In this post, I will discuss two another non-Doom source ports developed by the fellow people of DOOM fandom.